#include <GL/glut.h>

    void init(void)
	    {
		        glClearColor(0.0, 0.0, 0.0, 0.0);
		        glMatrixMode(GL_PROJECTION);
		        glOrtho(-5, 5, -5, 5, 5, 15);
		        glMatrixMode(GL_MODELVIEW);
		        gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
		
		        return;
		    }

    void display(void)
	    {
		        glClear(GL_COLOR_BUFFER_BIT);
		        glColor3f(1.0, 0, 0);
		        glutWireTeapot(3);
		        glFlush();
		
		        return;
		    }

    int main(int argc, char *argv[])
	    {
		        glutInit(&argc, argv);
		        glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
		        glutInitWindowPosition(0, 0);
		        glutInitWindowSize(300, 300);
		        glutCreateWindow("OpenGL 3D View");
		        init();
		        glutDisplayFunc(display);
		        glutMainLoop();
		
		        return 0;
		    }


